Friday, July 13, 2012

What makes a story

There is a game called Rory's Story Cubes, that my nieces and nephews have been playing lately. It's an interesting enough game, and I like the concept. Basically, you roll the dice, and make up a story using the pictures. So, what tends to happen is people create links between the items. "There was a mouse, and he found a key, and it opened the door, and then aliens took them to their pyramid on Mars." Something like that. It is connecting things, but a story is more than just taking elements and linking them together.

A story needs a plot. Things happen, there are reasons and results, people/characters change, they act, they do and say things. The 'elements'--pyramids, aliens, keys, mice--all become important because the story is affected by them. They become significant. The pyramid matters because of the reason we are there, and what we do there. Without the pyramid, the story becomes very different. When we are just linking objects together, that doesn't happen.

Of course, with the game, no one wants to sit around waiting for us to create a real story. That would probably take longer than we want. But a skilled story teller could create a story where even the most eclectic items become pivotal in the plot. It is magical.

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